![]() ![]() I never particularly liked Photoshop, I don't think it has a particularly good UI, same for Illustrator. But I knew them, so there's a lot of familiarity to get over and muscle memory to unlearn and relearn. I actually think The Gimp has a better UI than PS but it's frustrating having to learn a new tool to do stuff you can already do. ![]() While the Gimp's UI might be alright, it's definitely lacking in features for advanced use. Particularly the non-destructive editing stuff. If what you're doing is more along the lines of image creation than photo manipulation then you might be better off with Krita. It's pretty promising already and seems to see far more rapid development than The Gimp. Inkscape is kinda the opposite of The Gimp in that it's incredibly powerful - it can do anything - but it has a pretty bad UI, everything is just kinda dumped on the screen on the same level. To be fair, again, Illustrator has a pretty awful UI as well, I think with programs of this complexity it's just hard to do good UIs (although Freehand was lovely to use. The more time I spend in Inkscape the more I like it though, once you learn the key combos and stuff the UI is largely irrelevant anyway. It's rough around the edges, without a doubt, but it's a good piece of software. I assume you're using Blender for 3D modelling? Blender is great. In fact I think it's the best piece of FOSS creativity software produced to date and I actually much prefer it over its proprietary rivals. ![]() Again, it takes some learning as it does things differently and it lags behind in terms of the very most advanced features but for 99.9% of what anyone would want to do with it, it's there. So yeah, switching is honestly hard work. I did it largely for ideological reasons (I just think free software is a better way to live) and would probably otherwise have given up. REDDIT KRITA MERGING VECTOR LINES SOFTWARE But now I'm settled in I'd find it hard to go back, no doubt as hard as switching was. The FOSS creativity apps may be rough around the edges but they're more flexible, far more stable (PS used to crash a lot, I've literally never experienced a crash in Gimp, Krita, Inkscape or Blender) and perform better. Raghukamath: ”For 3d texturing I would suggest a combination of Krita and gimp.
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